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| playground:glossary [2026-10-06 13:03] – [Classes] geek | playground:glossary [2026-10-06 15:12] (current) – [Syntax] geek | ||
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| ====== Glossary ====== | ====== Glossary ====== | ||
| + | * **Call** - Trigger some code to run, providing zero or more parameters | ||
| + | * **Invoke** - To cause some code to be triggered, by any method | ||
| + | * **Library** - A collection of code written by you or another user that you can use to expand AutoHotkey' | ||
| + | ===== Syntax ===== | ||
| + | * **Parentheses** - '' | ||
| + | * For example, '' | ||
| + | * **Brackets** - '' | ||
| + | * **Braces** - '' | ||
| + | * **Angle Brackets** - ''<>'' | ||
| + | * **Hotkey** - A block of code that runs when a key is pressed | ||
| + | * **Function** - A reusable block of code, usually named, that can take zero or more parameters and optionally returns a value | ||
| + | * **Built-In Function** - A function provided by AutoHotkey itself, like '' | ||
| + | * **Command** - A function call statement; a top-level function call where the parentheses around parameters are optional | ||
| + | * For example, '' | ||
| + | * **Object** - A value that contains sub-values in a property store, and optionally in an item store | ||
| + | * For example, '' | ||
| + | * **Array** - An object with an item store that stores values numerically indexed counting up from '' | ||
| + | * For example, '' | ||
| + | * **Map** - An object with an item store that stores values referenced by strings called keys | ||
| + | * For example, '' | ||
| ===== Classes ===== | ===== Classes ===== | ||