playground:glossary

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Glossary

  • Property: A name saved in an object's property store, accessed using dot syntax
  • Property Store: The collection of all the properties available on an object
  • Item: A name saved in an object's item store, accessed using bracket syntax
  • Item Store: The collection of all the items available on an object
  • Method: A property that can be called
  • Dynamic Property: A property whose value is computed at check time by a function
  • Member: Used interchangeably with Property
  • Field: Sometimes used to refer to object properties, but more commonly used to refer to members of a DLL structure
  • Instance: A copy of a class that inherits its methods but has its own properties that can be set independently
  • Prototype: An object used as the base for instance objects
  • Base: For a given object instance, the prototype that methods are inherited from