Differences
This shows you the differences between two versions of the page.
guides:joysticks [2024-06-12 01:37] – created geek | guides:joysticks [2024-06-14 23:19] (current) – Add some basic content from ChatGPT, pending real authorship geek | ||
---|---|---|---|
Line 2: | Line 2: | ||
https:// | https:// | ||
+ | |||
+ | ===== Detecting Joystick Inputs ===== | ||
+ | |||
+ | To begin using your joystick with AutoHotkey, you need to detect the inputs (buttons, axes, etc.) and identify their corresponding identifiers in AHK. | ||
+ | |||
+ | ==== Basic Detection Script ==== | ||
+ | |||
+ | Create a new AHK script file (e.g., '' | ||
+ | |||
+ | <code autohotkey> | ||
+ | #Requires AutoHotkey v1.1 | ||
+ | #Persistent | ||
+ | # | ||
+ | SetTimer, WatchJoystick, | ||
+ | return | ||
+ | |||
+ | WatchJoystick: | ||
+ | JoyX := GetKeyState(" | ||
+ | JoyY := GetKeyState(" | ||
+ | JoyZ := GetKeyState(" | ||
+ | JoyR := GetKeyState(" | ||
+ | JoyU := GetKeyState(" | ||
+ | JoyV := GetKeyState(" | ||
+ | JoyButtons := "" | ||
+ | Loop, 32 { | ||
+ | if GetKeyState(" | ||
+ | JoyButtons .= " | ||
+ | } | ||
+ | ToolTip, X%JoyX% Y%JoyY% Z%JoyZ% R%JoyR% U%JoyU% V%JoyV%`n%JoyButtons% | ||
+ | return | ||
+ | </ | ||
+ | |||
+ | This script continuously monitors joystick inputs and displays them in a tooltip. Run this script and move your joystick or press its buttons to see the corresponding values and identifiers. | ||
+ | |||
+ | ===== Basic Joystick Scripts ===== | ||
+ | |||
+ | ==== Remapping Joystick Buttons ==== | ||
+ | |||
+ | You can remap joystick buttons to keyboard keys using the following syntax: | ||
+ | |||
+ | <code AutoHotkey> | ||
+ | #Requires AutoHotkey v1.1 | ||
+ | Joy1::Send, {Space} | ||
+ | Joy2::Send, {Enter} | ||
+ | </ | ||
+ | |||
+ | Save and run this script, and pressing joystick button 1 will simulate pressing the spacebar, while button 2 will simulate pressing the enter key. | ||
+ | |||
+ | ==== Using Joystick Axes ==== | ||
+ | |||
+ | You can also use joystick axes to control various functions. For example, to control the mouse cursor with a joystick: | ||
+ | |||
+ | <code AutoHotkey> | ||
+ | #Requires AutoHotkey v1.1 | ||
+ | #Persistent | ||
+ | SetTimer, WatchJoystick, | ||
+ | return | ||
+ | |||
+ | WatchJoystick: | ||
+ | JoyX := GetKeyState(" | ||
+ | JoyY := GetKeyState(" | ||
+ | JoyX := JoyX/100 * 5 ; Scale the axis value | ||
+ | JoyY := JoyY/100 * 5 | ||
+ | MouseMove, JoyX, JoyY, 0, R ; Move the mouse cursor | ||
+ | return | ||
+ | </ | ||
+ | |||
+ | This script scales the joystick' | ||
+ | |||
+ | ===== Advanced Configurations ===== | ||
+ | |||
+ | ==== Combining Inputs ==== | ||
+ | |||
+ | You can create more complex scripts by combining multiple joystick inputs. For instance, to perform different actions based on combinations of buttons and axes: | ||
+ | |||
+ | <code AutoHotkey> | ||
+ | #Requires AutoHotkey v1.1 | ||
+ | #Persistent | ||
+ | # | ||
+ | |||
+ | Joy1 & Joy2::Send, ^c ; Ctrl+C when both button 1 and 2 are pressed together | ||
+ | Joy1 & Joy3::Send, ^v ; Ctrl+V when button 1 and 3 are pressed together | ||
+ | |||
+ | SetTimer, CheckAxis, 10 | ||
+ | return | ||
+ | |||
+ | CheckAxis: | ||
+ | JoyX := GetKeyState(" | ||
+ | JoyY := GetKeyState(" | ||
+ | if (JoyX > 70) and (JoyY < 30) | ||
+ | { | ||
+ | Send, {Left} | ||
+ | } | ||
+ | else if (JoyX < 30) and (JoyY > 70) | ||
+ | { | ||
+ | Send, {Right} | ||
+ | } | ||
+ | return | ||
+ | </ | ||
+ | |||
+ | This script sends `Ctrl+C` when buttons 1 and 2 are pressed simultaneously, | ||
+ | |||
+ | ==== Creating Custom Functions ==== | ||
+ | |||
+ | For more advanced usage, you can define custom functions that are triggered by joystick inputs: | ||
+ | |||
+ | <code AutoHotkey> | ||
+ | #Requires AutoHotkey v1.1 | ||
+ | #Persistent | ||
+ | # | ||
+ | |||
+ | Joy1:: | ||
+ | |||
+ | CustomFunction() | ||
+ | { | ||
+ | MsgBox, Joystick Button 1 Pressed! | ||
+ | ; Add custom code here | ||
+ | } | ||
+ | |||
+ | return | ||
+ | </ | ||
+ | |||
+ | This script calls the `CustomFunction()` whenever joystick button 1 is pressed, and you can insert any custom code within this function. | ||
+ |