====== Joysticks ======
https://github.com/nefarius/HidHide
===== Detecting Joystick Inputs =====
To begin using your joystick with AutoHotkey, you need to detect the inputs (buttons, axes, etc.) and identify their corresponding identifiers in AHK.
==== Basic Detection Script ====
Create a new AHK script file (e.g., ''joystick_test.ahk'') and paste the following code:
#Requires AutoHotkey v1.1
#Persistent
#SingleInstance Force
SetTimer, WatchJoystick, 10
return
WatchJoystick:
JoyX := GetKeyState("JoyX")
JoyY := GetKeyState("JoyY")
JoyZ := GetKeyState("JoyZ")
JoyR := GetKeyState("JoyR")
JoyU := GetKeyState("JoyU")
JoyV := GetKeyState("JoyV")
JoyButtons := ""
Loop, 32 {
if GetKeyState("Joy" . A_Index)
JoyButtons .= "Joy" . A_Index . " "
}
ToolTip, X%JoyX% Y%JoyY% Z%JoyZ% R%JoyR% U%JoyU% V%JoyV%`n%JoyButtons%
return
This script continuously monitors joystick inputs and displays them in a tooltip. Run this script and move your joystick or press its buttons to see the corresponding values and identifiers.
===== Basic Joystick Scripts =====
==== Remapping Joystick Buttons ====
You can remap joystick buttons to keyboard keys using the following syntax:
#Requires AutoHotkey v1.1
Joy1::Send, {Space} ; Remaps joystick button 1 to the spacebar
Joy2::Send, {Enter} ; Remaps joystick button 2 to the enter key
Save and run this script, and pressing joystick button 1 will simulate pressing the spacebar, while button 2 will simulate pressing the enter key.
==== Using Joystick Axes ====
You can also use joystick axes to control various functions. For example, to control the mouse cursor with a joystick:
#Requires AutoHotkey v1.1
#Persistent
SetTimer, WatchJoystick, 10
return
WatchJoystick:
JoyX := GetKeyState("JoyX", "P") ; Get X-axis position
JoyY := GetKeyState("JoyY", "P") ; Get Y-axis position
JoyX := JoyX/100 * 5 ; Scale the axis value
JoyY := JoyY/100 * 5
MouseMove, JoyX, JoyY, 0, R ; Move the mouse cursor
return
This script scales the joystick's X and Y axis values and moves the mouse cursor accordingly.
===== Advanced Configurations =====
==== Combining Inputs ====
You can create more complex scripts by combining multiple joystick inputs. For instance, to perform different actions based on combinations of buttons and axes:
#Requires AutoHotkey v1.1
#Persistent
#SingleInstance Force
Joy1 & Joy2::Send, ^c ; Ctrl+C when both button 1 and 2 are pressed together
Joy1 & Joy3::Send, ^v ; Ctrl+V when button 1 and 3 are pressed together
SetTimer, CheckAxis, 10
return
CheckAxis:
JoyX := GetKeyState("JoyX", "P")
JoyY := GetKeyState("JoyY", "P")
if (JoyX > 70) and (JoyY < 30)
{
Send, {Left}
}
else if (JoyX < 30) and (JoyY > 70)
{
Send, {Right}
}
return
This script sends `Ctrl+C` when buttons 1 and 2 are pressed simultaneously, `Ctrl+V` when buttons 1 and 3 are pressed, and moves the cursor left or right based on joystick axis positions.
==== Creating Custom Functions ====
For more advanced usage, you can define custom functions that are triggered by joystick inputs:
#Requires AutoHotkey v1.1
#Persistent
#SingleInstance Force
Joy1::CustomFunction()
CustomFunction()
{
MsgBox, Joystick Button 1 Pressed!
; Add custom code here
}
return
This script calls the `CustomFunction()` whenever joystick button 1 is pressed, and you can insert any custom code within this function.